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Published in : Mar 03, 2025
Global Mobile eSports Betting Market Research Report - Market Share Analysis, Industry Trends & Statistics, Growth Forecasts (2025 - 2033)

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Report Summary Catalogue Methodological


Definition and Scope:
Mobile eSports betting refers to the practice of placing bets on competitive video gaming events using mobile devices. This form of betting has gained significant popularity in recent years due to the widespread adoption of smartphones and the increasing popularity of eSports as a form of entertainment. With the convenience of being able to place bets anytime and anywhere, mobile eSports betting has become a convenient and accessible way for fans to engage with their favorite eSports events and potentially win money based on the outcomes of these competitions.
The market for mobile eSports betting is experiencing rapid growth, driven by several key trends and market drivers. One of the main trends is the increasing integration of eSports into mainstream culture, leading to a larger audience of fans and bettors interested in participating in eSports betting. Additionally, the rise of mobile technology has made it easier for users to access betting platforms on their smartphones, further fueling the growth of the market. Furthermore, the growing number of eSports tournaments and events being organized around the world provides a steady stream of opportunities for bettors to engage with different games and competitions. At the same time, the increasing legalization of online betting in various regions is also contributing to the expansion of the mobile eSports betting market.
The global Mobile eSports Betting market size was estimated at USD 512.28 million in 2024, exhibiting a CAGR of 18.50% during the forecast period.
This report offers a comprehensive analysis of the global Mobile eSports Betting market, examining all key dimensions. It provides both a macro-level overview and micro-level market details, including market size, trends, competitive landscape, niche segments, growth drivers, and key challenges.
Report Framework and Key Highlights: Market Dynamics: Identification of major market drivers, restraints, opportunities, and challenges.
Trend Analysis: Examination of ongoing and emerging trends impacting the market.
Competitive Landscape: Detailed profiles and market positioning of major players, including market share, operational status, product offerings, and strategic developments.
Strategic Analysis Tools: SWOT Analysis, Porter’s Five Forces Analysis, PEST Analysis, Value Chain Analysis
Market Segmentation: By type, application, region, and end-user industry.
Forecasting and Growth Projections: In-depth revenue forecasts and CAGR analysis through 2033.
This report equips readers with critical insights to navigate competitive dynamics and develop effective strategies. Whether assessing a new market entry or refining existing strategies, the report serves as a valuable tool for:
Industry players
Investors
Researchers
Consultants
Business strategists
And all stakeholders with an interest or investment in the Mobile eSports Betting market.
Global Mobile eSports Betting Market: Segmentation Analysis and Strategic Insights
This section of the report provides an in-depth segmentation analysis of the global Mobile eSports Betting market. The market is segmented based on region (country), manufacturer, product type, and application. Segmentation enables a more precise understanding of market dynamics and facilitates targeted strategies across product development, marketing, and sales.
By breaking the market into meaningful subsets, stakeholders can better tailor their offerings to the specific needs of each segment—enhancing competitiveness and improving return on investment.
Global Mobile eSports Betting Market: Market Segmentation Analysis
The research report includes specific segments by region (country), manufacturers, Type, and Application. Market segmentation creates subsets of a market based on product type, end-user or application, Geographic, and other factors. By understanding the market segments, the decision-maker can leverage this targeting in the product, sales, and marketing strategies. Market segments can power your product development cycles by informing how you create product offerings for different segments.
Key Companies Profiled
William Hill
GVC Holdings
888 Holdings
Kindred Group
Betsson AB
Betway
Pinnacle
Bet365
Bet-at-home.com
Unikrn
Betfred
BetWinner
Betvictor
GG.BET
Buff.bet
Intertops
Betcris
Esports Entertainment Group
SBOBET
Market Segmentation by Type
KPL
LOL Mobile
PUBG
Others
Market Segmentation by Application
Ages 18-25
Ages 26-30
Ages 31 and Above
Geographic Segmentation North America: United States, Canada, Mexico
Europe: Germany, France, Italy, U.K., Spain, Sweden, Denmark, Netherlands, Switzerland, Belgium, Russia.
Asia-Pacific: China, Japan, South Korea, India, Australia, Indonesia, Malaysia, Philippines, Singapore, Thailand
South America: Brazil, Argentina, Colombia.
Middle East and Africa (MEA): Saudi Arabia, United Arab Emirates, Egypt, Nigeria, South Africa, Rest of MEA
Report Framework and Chapter Summary Chapter 1: Report Scope and Market Definition
This chapter outlines the statistical boundaries and scope of the report. It defines the segmentation standards used throughout the study, including criteria for dividing the market by region, product type, application, and other relevant dimensions. It establishes the foundational definitions and classifications that guide the rest of the analysis.
Chapter 2: Executive Summary
This chapter presents a concise summary of the market’s current status and future outlook across different segments—by geography, product type, and application. It includes key metrics such as market size, growth trends, and development potential for each segment. The chapter offers a high-level overview of the Mobile eSports Betting Market, highlighting its evolution over the short, medium, and long term.
Chapter 3: Market Dynamics and Policy Environment
This chapter explores the latest developments in the market, identifying key growth drivers, restraints, challenges, and risks faced by industry participants. It also includes an analysis of the policy and regulatory landscape affecting the market, providing insight into how external factors may shape future performance.
Chapter 4: Competitive Landscape
This chapter provides a detailed assessment of the market's competitive environment. It covers market share, production capacity, output, pricing trends, and strategic developments such as mergers, acquisitions, and expansion plans of leading players. This analysis offers a comprehensive view of the positioning and performance of top competitors.
Chapters 5–10: Regional Market Analysis
These chapters offer in-depth, quantitative evaluations of market size and growth potential across major regions and countries. Each chapter assesses regional consumption patterns, market dynamics, development prospects, and available capacity. The analysis helps readers understand geographical differences and opportunities in global markets.
Chapter 11: Market Segmentation by Product Type
This chapter examines the market based on product type, analyzing the size, growth trends, and potential of each segment. It helps stakeholders identify underexplored or high-potential product categories—often referred to as “blue ocean” opportunities.
Chapter 12: Market Segmentation by Application
This chapter analyzes the market based on application fields, providing insights into the scale and future development of each application segment. It supports readers in identifying high-growth areas across downstream markets.
Chapter 13: Company Profiles
This chapter presents comprehensive profiles of leading companies operating in the market. For each company, it details sales revenue, volume, pricing, gross profit margin, market share, product offerings, and recent strategic developments. This section offers valuable insight into corporate performance and strategy.
Chapter 14: Industry Chain and Value Chain Analysis
This chapter explores the full industry chain, from upstream raw material suppliers to downstream application sectors. It includes a value chain analysis that highlights the interconnections and dependencies across various parts of the ecosystem.
Chapter 15: Key Findings and Conclusions
The final chapter summarizes the main takeaways from the report, presenting the core conclusions, strategic recommendations, and implications for stakeholders. It encapsulates the insights drawn from all previous chapters.
Table of Contents
1 Introduction
1.1 Mobile eSports Betting Market Definition
1.2 Mobile eSports Betting Market Segments
1.2.1 Segment by Type
1.2.2 Segment by Application
2 Executive Summary
2.1 Global Mobile eSports Betting Market Size
2.2 Market Segmentation – by Type
2.3 Market Segmentation – by Application
2.4 Market Segmentation – by Geography
3 Key Market Trends, Opportunity, Drivers and Restraints
3.1 Key Takeway
3.2 Market Opportunities & Trends
3.3 Market Drivers
3.4 Market Restraints
3.5 Market Major Factor Assessment
4 Global Mobile eSports Betting Market Competitive Landscape
4.1 Global Mobile eSports Betting Market Share by Company (2020-2025)
4.2 Mobile eSports Betting Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.3 New Entrant and Capacity Expansion Plans
4.4 Mergers & Acquisitions
5 Global Mobile eSports Betting Market by Region
5.1 Global Mobile eSports Betting Market Size by Region
5.2 Global Mobile eSports Betting Market Size Market Share by Region
6 North America Market Overview
6.1 North America Mobile eSports Betting Market Size by Country
6.1.1 USA Market Overview
6.1.2 Canada Market Overview
6.1.3 Mexico Market Overview
6.2 North America Mobile eSports Betting Market Size by Type
6.3 North America Mobile eSports Betting Market Size by Application
6.4 Top Players in North America Mobile eSports Betting Market
7 Europe Market Overview
7.1 Europe Mobile eSports Betting Market Size by Country
7.1.1 Germany Market Overview
7.1.2 France Market Overview
7.1.3 U.K. Market Overview
7.1.4 Italy Market Overview
7.1.5 Spain Market Overview
7.1.6 Sweden Market Overview
7.1.7 Denmark Market Overview
7.1.8 Netherlands Market Overview
7.1.9 Switzerland Market Overview
7.1.10 Belgium Market Overview
7.1.11 Russia Market Overview
7.2 Europe Mobile eSports Betting Market Size by Type
7.3 Europe Mobile eSports Betting Market Size by Application
7.4 Top Players in Europe Mobile eSports Betting Market
8 Asia-Pacific Market Overview
8.1 Asia-Pacific Mobile eSports Betting Market Size by Country
8.1.1 China Market Overview
8.1.2 Japan Market Overview
8.1.3 South Korea Market Overview
8.1.4 India Market Overview
8.1.5 Australia Market Overview
8.1.6 Indonesia Market Overview
8.1.7 Malaysia Market Overview
8.1.8 Philippines Market Overview
8.1.9 Singapore Market Overview
8.1.10 Thailand Market Overview
8.2 Asia-Pacific Mobile eSports Betting Market Size by Type
8.3 Asia-Pacific Mobile eSports Betting Market Size by Application
8.4 Top Players in Asia-Pacific Mobile eSports Betting Market
9 South America Market Overview
9.1 South America Mobile eSports Betting Market Size by Country
9.1.1 Brazil Market Overview
9.1.2 Argentina Market Overview
9.1.3 Columbia Market Overview
9.2 South America Mobile eSports Betting Market Size by Type
9.3 South America Mobile eSports Betting Market Size by Application
9.4 Top Players in South America Mobile eSports Betting Market
10 Middle East and Africa Market Overview
10.1 Middle East and Africa Mobile eSports Betting Market Size by Country
10.1.1 Saudi Arabia Market Overview
10.1.2 UAE Market Overview
10.1.3 Egypt Market Overview
10.1.4 Nigeria Market Overview
10.1.5 South Africa Market Overview
10.2 Middle East and Africa Mobile eSports Betting Market Size by Type
10.3 Middle East and Africa Mobile eSports Betting Market Size by Application
10.4 Top Players in Middle East and Africa Mobile eSports Betting Market
11 Mobile eSports Betting Market Segmentation by Type
11.1 Evaluation Matrix of Segment Market Development Potential (Type)
11.2 Global Mobile eSports Betting Market Share by Type (2020-2033)
12 Mobile eSports Betting Market Segmentation by Application
12.1 Evaluation Matrix of Segment Market Development Potential (Application)
12.2 Global Mobile eSports Betting Market Size (M USD) by Application (2020-2033)
12.3 Global Mobile eSports Betting Sales Growth Rate by Application (2020-2033)
13 Company Profiles
13.1 William Hill
13.1.1 William Hill Company Overview
13.1.2 William Hill Business Overview
13.1.3 William Hill Mobile eSports Betting Major Product Overview
13.1.4 William Hill Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.1.5 Key News
13.2 GVC Holdings
13.2.1 GVC Holdings Company Overview
13.2.2 GVC Holdings Business Overview
13.2.3 GVC Holdings Mobile eSports Betting Major Product Overview
13.2.4 GVC Holdings Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.2.5 Key News
13.3 888 Holdings
13.3.1 888 Holdings Company Overview
13.3.2 888 Holdings Business Overview
13.3.3 888 Holdings Mobile eSports Betting Major Product Overview
13.3.4 888 Holdings Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.3.5 Key News
13.4 Kindred Group
13.4.1 Kindred Group Company Overview
13.4.2 Kindred Group Business Overview
13.4.3 Kindred Group Mobile eSports Betting Major Product Overview
13.4.4 Kindred Group Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.4.5 Key News
13.5 Betsson AB
13.5.1 Betsson AB Company Overview
13.5.2 Betsson AB Business Overview
13.5.3 Betsson AB Mobile eSports Betting Major Product Overview
13.5.4 Betsson AB Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.5.5 Key News
13.6 Betway
13.6.1 Betway Company Overview
13.6.2 Betway Business Overview
13.6.3 Betway Mobile eSports Betting Major Product Overview
13.6.4 Betway Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.6.5 Key News
13.7 Pinnacle
13.7.1 Pinnacle Company Overview
13.7.2 Pinnacle Business Overview
13.7.3 Pinnacle Mobile eSports Betting Major Product Overview
13.7.4 Pinnacle Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.7.5 Key News
13.8 Bet365
13.8.1 Bet365 Company Overview
13.8.2 Bet365 Business Overview
13.8.3 Bet365 Mobile eSports Betting Major Product Overview
13.8.4 Bet365 Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.8.5 Key News
13.9 Bet-at-home.com
13.9.1 Bet-at-home.com Company Overview
13.9.2 Bet-at-home.com Business Overview
13.9.3 Bet-at-home.com Mobile eSports Betting Major Product Overview
13.9.4 Bet-at-home.com Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.9.5 Key News
13.10 Unikrn
13.10.1 Unikrn Company Overview
13.10.2 Unikrn Business Overview
13.10.3 Unikrn Mobile eSports Betting Major Product Overview
13.10.4 Unikrn Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.10.5 Key News
13.11 Betfred
13.11.1 Betfred Company Overview
13.11.2 Betfred Business Overview
13.11.3 Betfred Mobile eSports Betting Major Product Overview
13.11.4 Betfred Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.11.5 Key News
13.12 BetWinner
13.12.1 BetWinner Company Overview
13.12.2 BetWinner Business Overview
13.12.3 BetWinner Mobile eSports Betting Major Product Overview
13.12.4 BetWinner Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.12.5 Key News
13.13 Betvictor
13.13.1 Betvictor Company Overview
13.13.2 Betvictor Business Overview
13.13.3 Betvictor Mobile eSports Betting Major Product Overview
13.13.4 Betvictor Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.13.5 Key News
13.14 GG.BET
13.14.1 GG.BET Company Overview
13.14.2 GG.BET Business Overview
13.14.3 GG.BET Mobile eSports Betting Major Product Overview
13.14.4 GG.BET Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.14.5 Key News
13.15 Buff.bet
13.15.1 Buff.bet Company Overview
13.15.2 Buff.bet Business Overview
13.15.3 Buff.bet Mobile eSports Betting Major Product Overview
13.15.4 Buff.bet Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.15.5 Key News
13.16 Intertops
13.16.1 Intertops Company Overview
13.16.2 Intertops Business Overview
13.16.3 Intertops Mobile eSports Betting Major Product Overview
13.16.4 Intertops Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.16.5 Key News
13.17 Betcris
13.17.1 Betcris Company Overview
13.17.2 Betcris Business Overview
13.17.3 Betcris Mobile eSports Betting Major Product Overview
13.17.4 Betcris Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.17.5 Key News
13.18 Esports Entertainment Group
13.18.1 Esports Entertainment Group Company Overview
13.18.2 Esports Entertainment Group Business Overview
13.18.3 Esports Entertainment Group Mobile eSports Betting Major Product Overview
13.18.4 Esports Entertainment Group Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.18.5 Key News
13.19 SBOBET
13.19.1 SBOBET Company Overview
13.19.2 SBOBET Business Overview
13.19.3 SBOBET Mobile eSports Betting Major Product Overview
13.19.4 SBOBET Mobile eSports Betting Revenue and Gross Margin fromMobile eSports Betting (2020-2025)
13.19.5 Key News
13.19.6 Key News
14 Key Market Trends, Opportunity, Drivers and Restraints
14.1 Key Takeway
14.2 Market Opportunities & Trends
14.3 Market Drivers
14.4 Market Restraints
14.5 Market Major Factor Assessment
14.6 Porter's Five Forces Analysis of Mobile eSports Betting Market
14.7 PEST Analysis of Mobile eSports Betting Market
15 Analysis of the Mobile eSports Betting Industry Chain
15.1 Overview of the Industry Chain
15.2 Upstream Segment Analysis
15.3 Midstream Segment Analysis
15.3.1 Manufacturing, Processing or Conversion Process Analysis
15.3.2 Key Technology Analysis
15.4 Downstream Segment Analysis
15.4.1 Downstream Customer List and Contact Details
15.4.2 Customer Concerns or Preference Analysis
16 Conclusion
17 Appendix
17.1 Methodology
17.2 Research Process and Data Source
17.3 Disclaimer
17.4 Note
17.5 Examples of Clients
17.6 Disclaimer
Research Methodology
The research methodology employed in this study follows a structured, four-stage process designed to ensure the accuracy, consistency, and relevance of all data and insights presented. The process begins with Information Procurement, wherein data is collected from a wide range of primary and secondary sources. This is followed by Information Analysis, during which the collected data is systematically mapped, discrepancies across sources are examined, and consistency is established through cross-validation.


Subsequently, the Market Formulation phase involves placing verified data points into an appropriate market context to generate meaningful conclusions. This step integrates analyst interpretation and expert heuristics to refine findings and ensure applicability. Finally, all conclusions undergo a rigorous Validation and Publishing process, where each data point is re-evaluated before inclusion in the final deliverable. The methodology emphasizes bidirectional flow and reversibility between key stages to maintain flexibility and reinforce the integrity of the analysis.
Research Process
The market research process follows a structured and iterative methodology designed to ensure accuracy, depth, and reliability. It begins with scope definition and research design, where the research objectives are clearly outlined based on client requirements, emerging market trends, and initial exploratory insights. This phase provides strategic direction for all subsequent stages of the research.
Data collection is then conducted through both secondary and primary research. Secondary research involves analyzing publicly available and paid sources such as company filings, industry journals, and government databases to build foundational knowledge. This is followed by primary research, which includes direct interviews and surveys with key industry stakeholders—such as manufacturers, distributors, and end users—to gather firsthand insights and address data gaps identified earlier. Techniques included CATI (Computer-Assisted Telephonic Interviewing), CAWI (Computer-Assisted Web Interviewing), CAVI (Computer-Assisted Video Interviewing via platforms like Zoom and WebEx), and CASI (Computer-Assisted Self Interviewing via email or LinkedIn).